Wednesday, January 27, 2010

WAA - 3 on 3 NHL Arcade

Wow, posting is slow these days. Work is keeping me crazy busy. Expect a burst of posts once things settle down on that front. For now, enjoy a little WAA courtesy of EA's shockingly crappy NHL Arcade title.

The "One With Combat"Award: "Race to Victory"
Win a game by being the first to score 15 goals. I'll put it blunty...this game is STUPID easy. The cpu's defense is okay, but their offense is abysmal. You'll have little trouble winning a game.

The "Mile High Club" Award: "Super Speed"
By checking opponents, you can make power-ups appear on the ice. There's an Achievement for scoring two goals under the effects of each boost. Most of them are pretty useful, but I found Super Speed to be decidedly unhelpful in scoring goals because your player is largely out of control. Still, this is far from what I'd call "difficult".

The "Seriously..." Award: "Let's Play"
No grinding in this super-easy game, but finding someone online who's playing at the same time as you could have you waiting for a while.

The "Little Rocket Man" Award: "Over and Out"
The true purpose of hockey - to check an unwitting opponent right over the boards!

The Scientist Gone Gamer Award: "Trickster"
Score a goal with a trick shot and score this picture of a top hat with magic(?) coming out...get it?


Achievement Set Rating - 3
Well, the game is dumb, shallow, and piss-easy so there really aren't a lot of possibilities for potential Achievements. With that in mind, I guess they covered their bases. That still doesn't excuse the lame icons though.

Achievement Difficulty Rating - 1
If you can find someone to play a game with you online (you don't even have to win), then this is a couple hour's worth of effort tops.

Thursday, January 21, 2010

WAA - Thrillville: Off the Rails

It's Wednesday, and that means WAA! This week's title is Thrillville: Off the Rails.

T-H-R-I-L-L
V-I-LLE-THRIVILLE
LET'S GO!

The "One With Combat"Award: "Coaster Boaster"
Design your first roller coaster. The tutorial essentially leads you through this process, so you'll get this one very early.

The "Mile High Club" Award: "Lunar Lunatic"
You need to beat the arcade game Event Horizon 2 on Hard. It's like the NES classic Gradius, but on crack. I have no advice beyond developing the reaction time of a mongoose.

The "Seriously..." Award: "Karting Krazy"
Actually, none of the Achievements require much grinding in this game (though some are pretty difficult). Winning 20 Go-Kart races will take a little while, though you can make it go faster by designing a short circular track.

The "Little Rocket Man" Award: "Putt Putt Power"
My favorite part of the game was designing mini-golf courses and trying them out, so this was a natural fit.

The Scientist Gone Gamer Award: "Flippin' Great"
A solid set of varied icons...this one is for landing a 720 backflip on the arcade game Stunt Rider.


Achievement Set Rating - 7
Thrillville, with it's varied play mechanics and sandbox world, is well suited for Achievements and this set doesn't disappoint. You'll need to sample a little of everything to get them all, and the difficulty is nicely varied between easy awards and more challenging ones. My only real complaint is some unnecessary multiplayer awards for what really should be a single player game.

Achievement Difficulty Rating - 3
If you insist on getting them all, then you'll likely disagree due to a couple nasty ones. But the majority of the set (say 900 points or so), can be had in a long weekend.

Tuesday, January 19, 2010

Need for Speed: Undercover

I decided there wasn't enough stress and frustration in my life, so I resolved to pick up a racing game through Gamefly. After perusing the titles, I realized that I had never tried any of the games in the Need for Speed series. I've heard some positive comments, so I picked up NFS: Undercover.

Up front, I should say that I have a love hate relationship with racing games. I'm not a big "car" guy...if it gets me where I want to go reliably that's good enough for me. But games based on cars can be entertaining as long as they aren't too insanely difficult.

Undercover was actually a bit of a pleasant surprise on that count. I found that early races were heavily stacked in favor of the player, allowing me to enjoy the game with less frustration than most racing games. Obviously the difficulty curve trends upwards over time, but that's countered by (a) your improving skills and (b) the fact that early wins allow you to build up cash to get improved cars and parts. As long as you don't squander your money foolishly in the early stages, you'll be well equipped to handle the tougher races at the end.

Undercover is built a bit like a sandbox game, though that's deceiving. You can drive around the city freely, but the only things you can find are races (which you can warp to using your map) and trouble in the form of cops. There aren't any random encounters that I've noticed, so there isn't much reason not to just avoid the police and go straight to your next event.

Events come in a number of forms. There are races of different kinds, like circuit races (laps around a specific track), sprints (point-to-point), and checkpoint events (like racing games in an arcade, where you need to cross arbitrary points before time runs out). There are also highway battles, which are presented in first person (or Bumper View as I like to call it), where you have to weave through traffic on the interstate and put enough distance between you and an opponent. Finally, there are a number of events in which you have to go up against law enforcement, either by wrecking police cars, causing damage, or just escaping pursuit.

Interestingly, the police pursuits are my favorite events because they are handled really realistically. You can hear the police chatter over your radio, and it is unbelievable how authentic they sound. The cops mention specific streets you're using, whether they've seen you or lost you, if a roadblock is set up ahead (you can use this info to avoid them), and any action you take on the road. "Look out! He just hit a civilian car...this guy is dangerous!"

The game also features an overarching plot, though it's pretty retarded. Apparently a gang of road racing thieves have stolen some important evidence implicating several major crime bosses. The FBI's plan is for you to infiltrate the underground race scene, cause about a million dollars worth of property damage, and hopefully impress the specific gang you're tracking so they'll approach you and implicate themselves. It's dumb, dumb, dumb...but I guess it's adequate at tying the various races together. The plot plays out in brief cutscenes with real actors, though they seem like they're all trying to out-ham each other.

Fair warning: there's a lot of racial stereotyping here, and the few women in the game aren't portrayed terribly well either. If that kind of thing bothers you, this is a definite stay-away.

In any case, NFS is a solid enough game to make me consider renting other games in the series. I can only take so much racing at a time, but if you're a bigger fan of the genre than me, you might dig it.

Wednesday, January 13, 2010

A little corruption just for Rachel...

Hey, if one of my followers wants a little digital nudity, who am I to argue?

Enjoy! And for a little context, check here!

WAA - Mass Effect

It's Wednesday, and that means WAA! This week's title: Mass Effect.

The "One With Combat"Award: "Assault Rifle Expert"
This Achievement is awarded for killing 150 enemies with an assault rifle. That sounds like a lot but there's a ton of combat in this game and assault rifles are one of the best options for mowing through them.

The "Mile High Club" Award: "Medal of Valor"
You need to beat the game on the Insanity difficulty setting to score this award. The biggest frustration here is how utterly useless your squadmates will be at this difficulty level. They never defeat enemies themselves, they steal the best cover routinely, and they'll usually be face down on the floor in any fight bigger than a mild skirmish. The good news is that there's no penalty for their repeated deaths, as they instantly revive when the enemies are defeated.

The "Seriously..." Award: "Extreme Power Gamer"
Honestly, the entire Achievement set is one giant grind. This one is the worst because it takes multiple playthroughs with one character to have any chance at getting to level 60.

The "Little Rocket Man" Award: "Paramour"
Some ignorant buffoons stirred up a bunch of controversy by claiming that Mass Effect is chock-full of sex and nudity, insinuating that the whole game is part of an elaborate plan to poison the minds of children. Try to hide your disappointment when you discover that those sex/nudity rumors are mostly false. Although it is possible to form a quasi-lesbian relationship with an alien, so at least that’s something…

The Scientist Gone Gamer Award: "Distinguished Combat Medal"
All the icons are designed to look like military-style medals. If I were a space marine, I'd want this one on my lapel.


Achievement Set Rating - 5
The Achievement set itself is pretty poor, with too many awards devoted to using X ability Y times (where Y is some unreasonably high number). Additionally, the requirement to play through the game a minimum of three times just to get them all is seriously overboard. On the other hand, the Achievements unlock gamerpics and in-game rewards (like bonus abilities for your characters), which is a huge step in the right direction.

Achievement Difficulty Rating - 5
Mass Effect really isn't a difficult game, and none of the Achievements are that challenging. But as I've already referenced, completing the set is a quite an undertaking due to the time investment (60 hours minimum) which makes it less than ideal for people looking to grab some quick points.

Tuesday, January 12, 2010

Boosting some sports titles

My posting rate has been embarrassing lately thanks to a spike in my current work load. Oh well, no way to fix that but bang out a few posts now and then!

EA recently announced that they will be shutting down the online servers for a few of their older titles in February. This triggered a flurry of activity from the Achievement community, because once the servers are down it will be impossible to get multiplayer awards for those games. Ironically, that makes now one of the best times to get the multiplayer Achievements since so many players are trying to wrap them up.

Sidenote: some people piss and moan when companies like EA and Sega shut down servers on old games. I do wish these companies would shift to a different business model for their sports titles (I'll probably post about this some time), but I don't blame them a bit for killing servers for games that nobody plays. I was playing Facebreaker online with an Achievement buddy for about two hours, and in that time we saw one other person online. How long should EA keep those servers running (which costs them money) while at the same time they're laying off employees?

Anyway, none of the games are worth reviewing in their own right, but here are some quick notes for the four that I boosted.

NBA Live 07 - This was EA's second attempt at a pro basketball game on the 360, and it wasn't much of an improvement over the first. Rachel saw me playing it and immediately started mocking the player animations...it feels like these guys are playing in cement shoes. The game completely fails to capture the speed and athleticism of basketball players. The Achievements are built around the very stupid "high flyer" system, which turns the game into a fancy version of NBA Jam. At least the online awards were pretty easy to get, though the server was unstable and dropped me more than once.

NCAA March Madness 07 - Practically the same game, but college players instead of pros. I will say that the Achievement set is better constructed for this one, as it eschews the high flyer crap for a more sensible "pump up the crowd" mechanic. The online servers seemed more stable as well. Question: why do sports games not include Achievements for winning a championship anymore???

NBA 2K7 - Sega's competing NBA title. To put it bluntly, it's superior to NBA Live 07 in every way. Don't take that as any kind of comment going forward...I haven't played any of the newer versions so maybe EA has overtaken Sega in their respective franchises at this point. In any case, NBA 2K7 has more fluid gameplay and a more cooperative camera. Just don't play at the highest difficulty level unless you have a high tolerance for bullshit from the computer. On one play I drove to the hoop uncontested with Lebron James for a dunk, only to have Tony Parker of the Spurs shift over and block it at the last moment. In reality, James would go through Parker like a freight train. Whatever...I enjoyed my time with this one.

Facebreaker - This is a "boxing" title, but really it's more of a dumbed down fighting game. I think it wants to be Mike Tyson's Punch Out for a new generation, what with the goofy characters and fight locales. I found it tediously boring though, doubly so online where you need to bang out 50 victories to finish the Achievement set. Seems a little excessive, no? And these servers were maddeningly unstable, routinely dropping me or my opponent before the match could finish. This was the worst of the four titles I played, and I don't recommend it to anyone.

Wednesday, January 6, 2010

WAA - Alone in the Dark

Time for WAA! This week: Alone in the Dark.

The "One With Combat"Award: "Basic Combination"
Alone in the Dark features an item synthesis mechanic in which you take items that you find and combine them to make something else. Like say, combining a handkerchief with a bottle of alcohol to make a Molotov cocktail. For this Achievement, you just need to put some double sided tape on any kind of bottle, both of which are found in vast abundance throughout the game.

The "Mile High Club" Award: "Cockpit Addict"
There really aren't any difficult Achievements in Alone in the Dark, though there are a few that are somewhat tedious (see below). I did fail "Cockpit Addict" a few times though, so I guess it gets the award. One of the levels features a brief driving sequence through the city, and to get the award you have to complete it in Cockpit Mode, which is essentially driving the car in first person. The only challenge is that the low camera angle from that view prevents you from seeing very far down the road.

The "Seriously..." Award: "Blazing Roots"
About midway through the game you have to wander around Central Park burning these big, bizarre-looking roots. They're spread all over the place and usually guarded by a bunch of enemies. It gets old QUICKLY. Then just for kicks, the game decides that was so much fun that you have to do the exact same thing again later. If you can withstand the tedium of hunting down every one of the roots, this Achievement will be your reward.

The "Little Rocket Man" Award: "The Smart Fighter"
There are lots of ways to kill bad guys in this game - bullets, blunt trauma, hand-to-hand, run 'em over with a car, etc. But the most satisfying BY FAR is to use an aerosol spray can and your trusty lighter to create a makeshift flamethower...now that's entertainment!

The Scientist Gone Gamer Award: "Fisherman's Foe"
Oh I wish, I wish, I hadn't killed that fish...



Achievement Set Rating - 4
On the plus side, the set rewards you for trying all the different game mechanics and exploring a lot of different item combinations. However, there are some exceptionally tedious awards like burning all the roots and creating every possible combination of items in the game (I was mucking about with that for a while) that really drag the set down a notch. And the icons themselves are ugly and repetitive, which doesn't help matters.

Achievement Difficulty Rating - 3
The game isn't very long and a lot of the Achievements are gained for just completing all the levels and beating the game. If you play through without even specifically trying to farm awards you'll still end up with the majority of the points. Then it's just a matter of going back and grinding away on the last few to finish the set.