Showing posts with label penny arcade. Show all posts
Showing posts with label penny arcade. Show all posts

Wednesday, May 26, 2010

WAA - Penny Arcade Adventures: Episode One

We go from a crappy retail game last week to a very solid arcade title this week. I've already reviewed the first Penny Arcade game, but that doesn't sate my need to pick apart the Achievement set for your amusement.

Let there be...WAA!

The "One With Combat"Award: “Stray Cat”
You will receive this Achievement automatically when T. Kemper, the lovable housecat, joins your team at the beginning of the game.

The "Mile High Club" Award: “Silent, But Deadly”
This one is difficult, but the proper strategy can make it a lot easier. You have to beat the game's final boss without using a single healing item. Obviously it helps to be at max level and weapon power before you attempt the fight, as well as having a full complement of items and all your special helpers (e.g. T. Kemper) charged and ready. The key to winning this fight without sustaining a lot of damage is to take advantage of the fact that enemies can't attack if one of your characters is executing a move of any kind. So while one of your allies is charging an attack, have the rest of the team use damage items like dynamite to prevent the boss from taking a turn. If you're ever stuck in a spot where none of your characters can do anything, send one of your helpers to distract him. It also helps if you use the item that decreases your opponent's attack power in case he gets an attack in here and there.

The "Seriously..." Award: "Pack Rat"
For this one, you have to find all the collectibles. Unfortuantely, collectibles can be hidden in essentially any item you can click on, meaning you'll have to run around the environment selecting everything you see. Or use a guide...there's always that.

The "Little Rocket Man" Award: "Nine Lives"
This Achievement is amusing because you have to kill an enemy using T. Kemper's special attack, which only does one damage. Obviously the best way to do this is to whittle down an enemy's health to almost nothing and then let the cat finish it.

The Scientist Gone Gamer Award: "Steel Devils"
If I told you it was called a "Fruit Fucker", would you wonder why?



Achievement Set Rating - 4
Though I loved the game, I have to admit that the Achievement set was a bit lackluster in Penny Arcade Episode One. For a game based off of a webcomic, the icons are surprisingly disappointing. As for the goals, there's a fair bit of grind here (hunt down every enemy, find every collectible, hit max level) and not much in the way of unique ideas.

Achievement Difficulty Rating - 5
Most of the Achievements can be earned by thoroughly searching every nook and cranny of the game. However, getting through the entire story without having a character ever fall in battle and beating the final boss without healing are both pretty challenging.

Tuesday, May 4, 2010

Mini-reviews: Arcade edition

Mini-reviews represent the perfect format for Arcade titles, which don't stand up well to the nit-picking I do for retail games. Since Arcade games are only priced between five and fifteen dollars, it's more about value than depth. So here are three Arcade titles that I've finished recently:

A Kingdom For Keflings
In A Kingdom for Keflings, you play as your Xbox Live avatar (or a generic one if you don't have an Avatar) who has been tasked with assisting a group of tiny people (Keflings) in constructing a kingdom. You start the game with just a couple small structures and four Kefling helpers, but over time you can build castles, cathedrals, and armies of Kefling minions.

The mechanics of KfK couldn't be simpler. Need some wood to build a house? Grab a Kefling and set him or her down next to a forest. He'll make like a lumberjack and you'll have the lumber you need. Once you assign a Kefling to a job they'll keep doing it until you tell them to stop, so there's no need to micromange each of your followers at all times.

What makes KfK so enjoyable is that, unlike a lot of video games, it's a relaxing game that you can play at your own pace. It's a bit like SimCity, except without all the spoiled citizens bitching about their petty problems the whole time. There's no real conflict in KfK, so it's just a matter of building your kingdom as you see fit. Some people would be bored with the experience, but I found it refreshing.

Other positives include:
- A real artistic element...you can arrange your buildings and color them as you choose.
- Multiplayer options to co-build a city with up to four people at once.
- A really nice (if slightly repetitive) acoustic folk guitar soundtrack

Duke Nukem 3D
This is a remake of the classic PC title. It's essentially a spot on port, which like most classic games is both a good and a bad thing. On the one hand, there's a reason this game is remembered fondly in the annals of FPS titles. The action is fast and furious. Duke has access to a nice arsenal of weapons that each serve a distinct purpose. And of course, they couldn't rely on fancy graphics back then, so the designers went with a sardonic sense of humor instead. If you're a fan of South Park and aren't easily offended, you'll likely get a kick out of Duke Nukem.

(As an aside, kudos to the designers for leaving everything intact in the 360 version. I would imagine that they may have been under a bit of pressure to tone things down for a console release, but the game was ported unscathed.)

As for the negative, it's the same as all classic games - this title looks and sounds really dated. Now I'm a gameplay over graphics type myself, but do realize going in that the Duke's game doesn't hold up well compared to modern standards. The aliens make these grating metallic shrieks that probably seemed a lot cooler on a sound card from the '90s.

However, if you can get past the graphics and sound, there's a lot of solid gameplay to be found in Duke Nukem 3D at a fraction the cost of a retail game. And as a huge bonus, the 360 version features a rewind feature so if you die, you can try again from any point within the level (see screenshot).

Penny Arcade: Episode 2

I've already reviewed the first episode of Penny Arcade. I finally got around to playing the second one, and all my comments from the first are appropriate again. The game features an interesting RPG battle system with real-time elements, a varied cast of entertaining characters, and an art style that mimics the comic beautifully. I was excited to continue the story and definitely wasn't disappointed...there's equal measure of humor and plot to keep the player engaged throughout the relatively short adventure.

That's why I was quite disappointed to learn that this will likely be the last Penny Arcade game (at least in this series). Apparently the second episode didn't sell well, and the design team that had been making them picked up a new property on which they wanted to focus. Mike and Jerry (the creators of Penny Arcade) decided to pull the plug rather than becoming the redheaded stepchildren of that team. I understand their decision, but it's disappointing to discover that I won't be able to find out how the story finishes (there are several cliffhangers that will now be unresolved). Supposedly they might finish it in comic form, though I'm not sure that will be quite the same. Perhaps later this week I'll do a post about episodic gaming while this is fresh in my mind.

Despite the fact that the story will never be complete, I still recommend Penny Arcade: Episode 2 to fans of the series (but play Episode 1 first!). The game is sufficiently self-contained that it's still an enjoyable experience.

It occurs to me that these reviews are a lot more positive than my last set of mini-reviews. Maybe I should stick to arcade titles rather than renting low budget retail games that seem to disappoint me so often...

Monday, December 21, 2009

Penny Arcade: Episode 1

Penny Arcade is one of my favorite online comics (along with Ctrl Alt Del), so I knew it was only a matter of time before I took a crack at their first attempt at a video game. A while back it was on special for half off, so I downloaded it to my hard drive and promptly forgot about it.

But I finally got around to playing it this weekend. There are actually a series of Penny Arcade games (gotta' love episodic gaming), so this is the first chapter. It's subtitled "On the Rain-Slick Precipice of Darkness", a tribute to the overly loquacious Tycho, half of the Penny Arcade duo.

You start the game by creating a character and doing a brief tutorial. Then you get into the meat of the plot...the general idea is that you join up with Gabe and Tycho to solve mysteries of a bizarre nature. The whole story is a twisted morass of sex-crazed robots, angry hobos, and evil mimes who worship a silent god. It's great! If you follow the comic at all, you can see Mike and Jerry's fingerprints all over this game.

As for gameplay, it's ostensibly a turn-based RPG. You can choose to attack, use an item, or to charge up for a special ability. As you defeat enemies, you gain experience and go up levels. Stats increase. New abilites are earned. You know the drill, I'm sure. Unlike most turn-based RPGs though, this one operates on a time based system. While you're choosing what to do, the enemies get to continue attacking. On top of that, there's a Mario RPGesque system in which you can use the triggers to block incoming attacks and even get counterattacks. The game runs pretty fast, so there's a bit of a learning curve involved. It's definitely an improvement over standard point and click RPGs though.












Penny Arcade also has some adventure elements (round up items to solve puzzles) and a few mini-games. But the point is mostly the story...it's rife with humor and you get a fair bit of input into how you want your character to interact with Gabe and Tycho. There are tons of Easter Eggs for fans of the comic, so keep your eyes peeled.

Weaknesses? Well, it's an Xbox Live game so it's pretty short. I knocked it out with little trouble over the weekend. There really aren't a lot of alternate pathways so the replay value isn't great either. I also found battles to get a bit repetetive after a while...there are only a few enemy models in the game (though each one is GOLD), and you have to do a fair bit of fighting when I'd really rather just move on with the story.

Still, I felt like it was well worth a few bucks to play through the adventure, and I already own Episode 2 so it's inevitable that I'll check out future enstallments. If you're a fan of the comic, I definitely recommend Penny Arcade.